

Click here for: Computing Long Term Overview
At the Glebe, our Computing curriculum aims to instil a sense of enjoyment around using technology and to develop pupil’s appreciation of its capabilities and the opportunities technology offers to, create, manage, organise, and collaborate. Tinkering’ with software and programs forms a part of the ethos of our computing curriculum as we want to develop pupils’ confidence when encountering new technology, which is a vital skill in the ever evolving and changing landscape of technology. Through our curriculum, we intend for pupils not only to be digitally competent and have a range of transferable skills at a suitable level for the future workplace, but also to be responsible online citizens. We have adopted Kapow Computing as our Computing scheme of work as it aligns with our vision for the subject.
Our Computing curriculum enables pupils to meet the end of Key Stage Attainment targets outlined in the National curriculum. When used in conjunction with our RSE & PSHE curriculum, our Computing curriculum, also aligns with all the objectives of the DfE’s Education for a Connected World framework. This guidance was created to help equip children for a life in the digital world, including developing their understanding of appropriate online behaviour, being discerning consumers of online information, copyright issues and healthy use of technology. Our curriculum progression map shows the knowledge and vocabulary that is taught within each year group, for each unit and how this knowledge develops year on year to ensure attainment targets are securely met by the end of each key stage.
Implementation
Our Computing curriculum is categorised into five key areas – computing systems and networks, programming, creating media, data handling and online safety. Pupils revisit each area throughout KS1 and KS2. Each time a key area is revisited, it is covered in greater complexity. Upon returning to each key area, prior knowledge is revisited to ensure retention in long term memory and each key area is built upon to develop increasingly sophisticated understanding.
A key part of our Computing curriculum is to ensure that safety of our pupils is paramount. We take online safety very seriously and we aim to give children the necessary skills to keep themselves safe online. Children have a right to enjoy childhood online, to access safe online spaces and to benefit from all the opportunities that a connected world can offer, appropriate to their age and stage. Children build online resilience using the ‘Online Safety’ Unit of work within the Kapow curriculum. We teach the Online Safety Unit at the beginning of each year and revisit these objectives during the year. We take part in collaborative curriculum days such as FAB Week and Safer Internet Day which are celebrated each year in the autumn and spring terms. The Online Safety unit aims to support and broaden the provision of online safety education, so that children understand the benefits and risks of being online, how to remain safe, keep personal information secure and recognise when to seek help in different situations. Our online safety unit of work is empowering, builds resilience, effects positive culture changes and promotes the development of safe and appropriate long-term behaviours.
At the Glebe, Computing is taught weekly. Computing lessons incorporate the following elements: retrieval practice; explicit teaching of new vocabulary; teacher modelling and questioning and a range of plugged and unplugged learning tasks – some independent and some undertaken in partnerships.
Each unit of learning includes teacher videos to develop excellent subject knowledge and support teachers’ ongoing professional development. All teachers at The Glebe are robustly supported to have strong subject knowledge across the computing curriculum and to know how new learning builds on prior understanding and towards future knowledge and skills.
SEND
Lessons incorporate a range of teaching strategies from independent tasks, paired and group work as well as unplugged and digital activities. We use adaptive teaching to ensure all children make progress in the lesson and nobody is left behind. Differentiated guidance is available for every lesson to ensure lessons can be accessed by all pupils and opportunities to support pupils and stretch pupils’ learning are available when required. Knowledge Organisers for each unit support pupils in building a foundation of factual knowledge by encouraging recall of key facts and vocabulary.
Impact
Teachers continually evaluate children’s learning through both formative and summative assessment opportunities. In each lesson, teachers ensure children are assessed against the learning objectives and planning is responsive to gaps and misconceptions. Each unit has a knowledge catcher and a unit quiz used at the start and the end of a unit to assess the retention of new knowledge and vocabulary. The impact of our computing curriculum can clearly be seen in projects that children create as well as presentations created as digital content on Seesaw and using e-books. Programs that children write code for are saved digitally and accessed by teachers to ensure achievement of learning objectives. Children have the opportunity to self-assess the content they have created, as well as peer-assess. In each year group, children use previously learned skills and apply them to new software and coding programs.
After the implementation of our Computing curriculum, pupils will leave the Glebe equipped with a range of skills to enable them to succeed in their secondary education and be active participants in the ever-increasing digital world. The expected impact of our Computing curriculum is that the children will:
- Be critical thinkers and able to understand how to make informed and appropriate digital choices in the future.
- Understand the importance that computing will have going forward in both their educational and working life and in their social and personal futures.
- Understand how to balance time spent on technology and time spent away from it in a healthy and appropriate manner.
- Understand that technology helps to showcase their ideas and creativity.
- Show a clear progression of technical skills across all areas of the National curriculum – computer science, information technology and digital literacy.
- Be able to use technology both individually and as part of a collaborative team.
- Be aware of online safety issues and protocols and be able to deal with any in a responsible and appropriate manner.
- Have an awareness of developments in technology and have an idea of how current technologies work and relate to one another.
- Meet the end of key stage expectations outlined in the National curriculum for Computing.
Computing Curriculum Documents
- Computing progression of knowledge and vocabulary
- National Curriculum Computing – KS1 and KS2
- COMPUTING CURRICULUM POLICY
- COMPUTING ACCEPTABLE USE OF TECHNOLOGY POLICY (INCLUDING ACCEPTABLE INTERNET USE)
- E-safety policy

Digital Leaders at The Glebe Primary
